Thursday, September 30, 2010

Watch Out For Violent Video Games

Mature Video Game Rating-wikimedia commons

Being a gamer, I keep up with all the latest games and gaming trends. Playing games has been a hobby of my friends and I ever since we could understand what hobbies were. That being said, it is no surprise to me that video games has become a dominate industry. Video games have gone from being rather simple to highly sophisticated and realistic. Scott Steinberg puts this in perspective in his article "Why new music video games rock". Steinberg talks about all of the new features for the games that allow the player to feel like he or she is actually playing an instrument or singing on a stage. For all those out there who remember the games from generations past, these new add ons make the older games look prehistoric. Not only has technology for video games become more advanced, but competition has become fiercer as well. Of all video games on the market, the most popular games are those that make violence the center point. Ben Parfitt's "Modern Warfare 2 Still rules Xbox Live" gives a good example of the type of competition that takes place in the gaming market. The example given is the rivalry between Call of Duty Modern Warfare 2 and Halo Reach. These two games rival each other for the top position on the video game charts. In both game plays the player has to kill the enemy to win. With the massive success of games like these, it can be hard to see what these types of games are doing to society.

Are young people who play violent video games more hostile than those who play video games with a different theme?  Kristin Kalning addresses this question head on in her article "Does game violence make teens aggressive?" this article provides information from a study conducted by the researchers of the Indiana University School of Medicine. This study consisted of two groups of twenty-two adolescents; one group played a violent video game, while the other played a racing game. The results of this study were that the brains of the children who played the violent game suffered negative effects in the emotional area of the brain, whereas, those who played the racing game the negative results were not present. With video games becoming more realistic and the violence seemingly becoming more real the negative effects mentioned are only going to get worse unless this dispersal of violence is stopped.

In her article, "Do You Know What Video Games Your Children Are Playing?" Pamela Eakes, who is a supporter for Mothers Against Violence in America, says that 90 percent of parents do not monitor the ratings on their children's games. If the parents don't monitor what is going on, how can anyone expect the kids to know if what they are playing is bad for them? I encourage all the parents out there, please watch out for the ratings on the games and if at all possible try to divert the child's interests to something more age appropriate. Violent games are destroying the minds of children an montoring what they play is the only way to save them

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